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Nba street showdown cover athlete
Nba street showdown cover athlete





nba street showdown cover athlete

Game points get totaled up at the end, which will translate into whatever amount of rewards points you've earned. Just the sound and feel of this one little element is fulfilling in its own way. When you swat down a "money" ball, the ball explodes about a dozen bright green dollar signs all over the court. The levels keep progressing until you reach nine strikes. Each time a player gets a ball past you for a bucket, it counts as a strike. The closer you are to them when you go for the swat, the more points you get, which is indicated in point rings on the court. Your player stands in front of the goal while other players stand at the three-point line take shots. The next game is "Shot Blocker," and it's deceptively fun. The trick is judging how long to hold down the X button that determines the force at which you throw the ball. The one in the middle is worth ten points, and the two on either side of it are worth twenty-five points. All you see is the players arm when he shoots at the three hoops. Your player stands in front of a classic pop-a-shot machine with three hoops to shoot at. "Arcade Shootout" is like a carnival basketball game. The other two games under "Quick Play" are mini games. The cage you play in at the Uptown location is illustrated so well, it's worth sitting there and scrutinizing every corner of it. The first open locales like Bridge Point and Uptown don't skimp on detail either. All of Showdown's player models (they're detailed enough to illustrate the white spot on Rasheed Wallace's head), lush colors, shadows, and lively animations are stunning sights. The pacing has been tuned to a sweet flow of give-and-go that helps make the all the beautiful chaos manageable. Here is where you get to see all the "Rucker Park" mayhem. The first is "Pick Up Game," which is the easiest way to set-up a street match-up with NBA teams. The Quick Play option gives you the three immediate games to play. The modes are set up very similar to the latest NBA Street title, NBA Street V3. Nevertheless, the ball sparkles and explodes at the final slam with all the glory of V3's presentation, and it's still a remarkable feat to see on a PSP. But you can still manage combos with this, which lead to dazzling dunks that help build that almighty "Gamebreaker." Also, Gamebreaker here is more similar to Volume 2 in that when activated, an animated scene will play out when you go to score.

#NBA STREET SHOWDOWN COVER ATHLETE PSP#

For one, the amount of tricks you could do with the right analog stick on the PS2 are gone on PSP - your tricks are primarily limited to the square button on Showdown. But some of the core game mechanics are modeled after NBA Street Volume 2, which means that the controls are somewhat limited in comparison to V3. The first EA sports game to have the tenths of a second rule in the last minute.The presentation is straight from NBA Street V3, with all the updated menus, fonts, music, and glitz you'd expect.

nba street showdown cover athlete

  • It was the first basketball game in which EA Sports, the entity, within EA officially took over the game.
  • It was the first game to deviate from the traditional Eastern Conference finals team vs Western Conference finals team naming convention.
  • It was the first basketball game to feature in-game 3rd party advertisements for companies like Starter and Topps.
  • It was the first game to feature multiple generic custom teams like Skyers and Flyers.
  • Tecmo NBA Basketball, which was released in 1991, was the first game to do so.
  • It was one of the first basketball games to feature every NBA team in the league.
  • Games could be configured for 2, 5, 8 or 12 minute quarters. Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games against the computer were divided into two levels, "exhibition" or "Playoffs". The game could be played in various ways: players could play against each other, or against the computer. It is one of the forerunners to the NBA Live series. The game is a sequel to Bulls versus Blazers and the NBA Playoffs and was re-released for the Sega Genesis as NBA Showdown '94. NBA Showdown is a basketball video game by EA Sports, released for the Super Nintendo in October 1993.







    Nba street showdown cover athlete